Ubiquitous Computing: Design, Implementation and Usability
Theng, Yin-Leng
Ubiquitous Computing: Design, Implementation and Usability - Hurshey USA Information Science Reference (IGI Global) 2008 - 373p
Section I. : Introduction to Ubiquitous Computing and Related Works Chapter I: Ubiquitous Computing: History, Development and Future Scenarios Chapter II: Pervasive Computing: What is it Anyway? Section II : New User Issues Chapter III : Convergence Broadcast and Telecommunication Services: What are Real Users' Needs? Chapter IV : Warranting High Perceived Quality of Experience (PQoE) in Pervasive Interactive Multimedia Systems Chapter V: Interacting with Interaction Histories in a History-Enriched Environment Chapter VI : A User Acceptance Study on a Plant Mixed Reality System for Primary School Children Chapter VII: Human-Based Models for Ambient Intelligence Environments Section III: New Supporting Technological Issues Chapter VIII: Wireless Technologies for Mobile Computing Chapter IX: Context Sensitive Mobile Services Chapter X: Wireless Ad Hoc Networks: Design Principles and Low Power Operation Chapter XI: TeleTables and Window Seat: Bilocative Furniture Interfaces Chapter XII : Using Multimedia and Virtual Reality for Web-Based Collaborative Learning on Multiple Platforms Chapter XIII: Leveraging Pervasive and Ubiquitous Service Computing Section IV : New Usability Engineering Approaches Chapter XIV : A Roadmap of Software Engineering for Ubiquitous Computing Systems Chapter XV: When Ubiquitous Computing Meets Experience Design: Identifying Challenges for Design and Evaluation Chapter XVI: Building Applications to Establish Location Awareness: New Approaches to the Design, Implementation and Evaluation of Mobile and Ubiquitous Interfaces Chapter XVII: Interactive Tables: Requirements, Design, Recommendations and Implementation Chapter XVIII : A Case Study of Icon-Scenario Based Animated Menu's Concept Development Chapter XIX: Formalising Patterns for the User Requirements Notation
9781599046938 0.00
Computer
004 / THE
Ubiquitous Computing: Design, Implementation and Usability - Hurshey USA Information Science Reference (IGI Global) 2008 - 373p
Section I. : Introduction to Ubiquitous Computing and Related Works Chapter I: Ubiquitous Computing: History, Development and Future Scenarios Chapter II: Pervasive Computing: What is it Anyway? Section II : New User Issues Chapter III : Convergence Broadcast and Telecommunication Services: What are Real Users' Needs? Chapter IV : Warranting High Perceived Quality of Experience (PQoE) in Pervasive Interactive Multimedia Systems Chapter V: Interacting with Interaction Histories in a History-Enriched Environment Chapter VI : A User Acceptance Study on a Plant Mixed Reality System for Primary School Children Chapter VII: Human-Based Models for Ambient Intelligence Environments Section III: New Supporting Technological Issues Chapter VIII: Wireless Technologies for Mobile Computing Chapter IX: Context Sensitive Mobile Services Chapter X: Wireless Ad Hoc Networks: Design Principles and Low Power Operation Chapter XI: TeleTables and Window Seat: Bilocative Furniture Interfaces Chapter XII : Using Multimedia and Virtual Reality for Web-Based Collaborative Learning on Multiple Platforms Chapter XIII: Leveraging Pervasive and Ubiquitous Service Computing Section IV : New Usability Engineering Approaches Chapter XIV : A Roadmap of Software Engineering for Ubiquitous Computing Systems Chapter XV: When Ubiquitous Computing Meets Experience Design: Identifying Challenges for Design and Evaluation Chapter XVI: Building Applications to Establish Location Awareness: New Approaches to the Design, Implementation and Evaluation of Mobile and Ubiquitous Interfaces Chapter XVII: Interactive Tables: Requirements, Design, Recommendations and Implementation Chapter XVIII : A Case Study of Icon-Scenario Based Animated Menu's Concept Development Chapter XIX: Formalising Patterns for the User Requirements Notation
9781599046938 0.00
Computer
004 / THE
