Intelligent Information Technologies: Concepts, Methodologies, Tools and Applications Vol. - III (Record no. 81893)
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000 -LEADER | |
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fixed length control field | 03759nam a2200169Ia 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 140223b2008 xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1599049410 |
Terms of availability | 0.00 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 004 |
Item number | SUG |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Sugumaran, Vijayan |
245 ## - TITLE STATEMENT | |
Title | Intelligent Information Technologies: Concepts, Methodologies, Tools and Applications Vol. - III |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Hurshey USA |
Name of publisher, distributor, etc. | Information Science Reference (IGI Global) |
Date of publication, distribution, etc. | 2008 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1174p - 1785p + 17p |
500 ## - GENERAL NOTE | |
General note | Chapter 3.25. Particle Swarms: Optimization Based on Sociocognition Chapter 3.26. Computational Intelligence for Modelling and Control of Multi-Robot Systems Chapter 3.27. Wearable and Ubiquitous Video Data Management for Computational Augmentation of Human Memory Chapter 3.28. Ubiquitous Agent-Based Campus Information Providing System for Cellular Phones Chapter 3.29. Automated Object Detection and Tracking for Intelligent Visual Surveillance Based on Sensor Network Section 4. Utilization and Application Chapter 4.1. Decision Support Systems and their Application in Construction Chapter 4.2. Care2X in Medical Informatics Education Chapter 4.3. Virtual Reality Simulation in Human Applied Kinetics and Ergo Physiology Chapter 4.4. Environmental Variability and the Emergence of Meaning: Simulational Studies Across Imitation, Genetic Algorithms, and Neutral Networks Chapter 4.5. Extracting and Customizing Information Using Multi-Agents Chapter 4.6. Comparison of Ten Agent-Oriented Methodologies Chapter 4.7. Games and Simulations: A New Approach in Education? Chapter 4.8. A Fuzzy Logic-Based Approach for Supporting Decision-Making Process in B2C Electronic Commerce Transaction Chapter 4.9. Coordinating Agent Interactions Under Open Environments Chapter 4.10. The Application of Swarm Intelligence to Collective Robots Chapter 4.11. Cooperative AI Techniques for Stellar Spectra Classification: A Hybrid Strategy Chapter 4.12. Prediction of the Consistency of Concrete by Means of the Use of Artificial Neural Networks Chapter 4.13. Evaluation of a Fuzzy Ontology-Based Medical Information System Chapter 4.14. Applying Information Gathering Techniques in Business-to-Consumer and Web Scenarios Chapter 4.15. Financial Classification Using an Artificial Immune System Chapter 4.16. Engineering Information Modeling in Databases Chapter 4.17. Ant Colony Algorithms for Steiner Trees: An Application to Routing in Sensor Networks Chapter 4.18. Design Wind Speeds Using Fast Fourier Transform: A Case Study Chapter 4.19. Application of Fuzzy Logic to Fraud Detection Chapter 4.20. Structural Assessment of RC Constructions and Fuzzy Expert Systems Section 5. Organizational and Social Implications Chapter 5.1. The Goose, The Fly, and the Submarine Navigator: Interdiscipliarity in Artificial Cognition Research Chapter 5.2. Multi-Agent Systems as Computational Organizations: The Gaia Methodology Chapter 5.3. Virtual Organization Support through Electronic Institutions and Normative Multi-Agent Systems Chapter 5.4. Discursive Context-Aware Knowledge and Learning Management Systems Chapter 5.5. Using Emotional Intelligence in Personalized Adaptation Chapter 5.6. Social Coordination with Architecture for Ubiquitous Agents-CONSORTS Chapter 5.7. Artificial Intelligence Techniques in Medicine and Health Care Chapter 5.8. Artificial Neural Networks in Financial Trading Chapter 5.9. Virtual Communities and the Alignment of Web Ontologies Chapter 5.10. Customer Perceptions Toward Mobile Games Delivered via the Wireless Application Protocal |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME | |
Personal name | Information Technology |
890 ## - | |
-- | USA |
995 ## - RECOMMENDATION 995 [LOCAL, UNIMARC FRANCE] | |
-- | SUG |
-- | 006728 |
-- | NVV-NVV |
-- | 10070.55 |
-- | 0 |
-- | 049 |
-- | IN514 |
-- | 0 |
-- | 0.00 |
-- | 14595 31% |
-- | 20080122 |
-- | C |
-- | 20080208 |
-- | Kushal Books |
-- | Reference |
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