Computer Graphics: Principles and Practice - Foley, James D.; Dam, Andries, Van; Hughes, John F.; Feiner, Steven K. (New York Addison - Wesley Publishing Company, 1999)
Introduction Programming in the Simple Raster Graphics Package (SRGP) Basic Raster Graphics Algorithms for Drawing 2D Primitives Graphics Hardware Geometrical Transformations Viewing in 3D Object Hierarchy and Simple PHIGS (SPHIGS) Input Devices, Interaction Techniques and Interaction Tasks Dialogue Design User Interface Software Representing Curves and Surfaces Solid Modeling Achromatic and Colored Light The Quest for Visual Realism Visible Surface Determination Illumination and Shading Image Manipulation and Storage Advanced Raster Graphics Architecture Advanced Geometric and Raster Algorithms Advanced Modeling Techniques Animation Appendix: Mathematics for Computer Graphics Bibliography Index
Keywords: Computer Engineering; Mechanical Engineering