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100 Training Games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi Tata McGraw-Hill Publishing Company Ltd. 2008
Availability: Items available for loan: Institute of Management (1)Call number: 658.3124 KRO.

102 Extra Training Games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi Tata McGraw-Hill Publishing Company Ltd. 2008
Availability: Not available: Institute of Management: Checked out (1).

103 Additional Training by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi Tata McGraw-Hill Publishing Company Ltd. 2008
Availability: Not available: Institute of Management: Checked out (1).

The Big Book of Brain Building Games: Fun Activities to Stimulate the Brain-for Better Group Learning, Communication and Understanding by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi Tata McGraw Hill Education Private Limited 2010
Availability: Items available for loan: Institute of Management (1)Call number: 658.3124 SCA.

The Big Book of Sales Games: Quick, Fun Activities for Improving Selling Skills or Livening Up a Sales Meeting by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi Tata McGraw Hill Education Ltd. 2004
Availability: Items available for loan: Institute of Management (1)Call number: 658.81 CAR.

Games that Boost Performance by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: San Francisco John and Wiley Sons, Inc. 2005
Availability: Items available for loan: Institute of Management (1)Call number: 658.3128 SUG.

Opening the X Box: Inside Microsoft's Plan to Unleash an Entertainment Revolution by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: California Prima Publishing 2002
Availability: Items available for loan: Institute of Management (1)Call number: 794.8 TAK.

Games that Boost Performance by
Material type: Film Film; Type of visual material:
Publication details: San Francisco John and Wiley Sons, Inc. 2005
Availability: Items available for reference: Institute of Management: Not For Loan (1)Call number: MC0648 .

Rules Of Play: Game Design Fundamentals by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge Mit Press 2004
Availability: Items available for reference: Institute of Design: Not For Loan (1)Call number: 794.81526 SAL.

In-Game: From Immersion to Incorporation by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge MIT Press 2011
Availability: Items available for loan: Institute of Architecture & Planning (1)Call number: 794.8 CAL.

Games Customers Play: What they don’t Tell you about Buyer-Seller Relationships by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Gurgaon Penguin Random House India 2018
Availability: Items available for loan: Institute of Management (1)Call number: 658.40353 DOR.

Thinking in Bets: Making Smarter Decisions When You Don't Have All the Facts by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York Portfolio 2018
Availability: Items available for loan: Institute of Management (1)Call number: 658.40353 DUK.

Game Cultures: Computer Games As New Media by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United Kingdom Open University Press 2011
Availability: Items available for loan: Institute of Design (1)Call number: 306.46 DOV.

Engaging Learning: Designing E - Learning Simulation Games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United States of America John Wiley and Sons, Inc 2005
Availability: Items available for loan: Institute of Design (1)Call number: 371.397 QUI.

Patterns In Game Design by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United States Charles River Media 2004
Availability: Items available for loan: Institute of Design (1)Call number: 794.81526 BJO.

Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United States of America John Wiley and Sons, Inc 2009
Availability: Items available for loan: Institute of Design (1)Call number: 371.397 ALD.

Basic Game Design and Creation for Fun and Learning by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United States Charles River Media 2006
Availability: Items available for loan: Institute of Design (1)Call number: 794.81536 SWA.

Game Frame: Using Games as a Strategy for Success by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United States Free Press 2011
Availability: Items available for loan: Institute of Design (1)Call number: 155 DIG.

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Mumbai Shroff Publishers and Distributors Pvt. Ltd. 2020
Availability: Items available for loan: Institute of Design (1)Call number: 006.7 ZIC.

The Dangerous Book for Boys by
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: English
Publication details: London HarperCollins Publishers Ltd. 2006
Availability: Items available for loan: Institute of Management (1)Call number: 790.194 IGG.

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