000 | 01625aam a2200205 4500 | ||
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008 | 170504b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781472572714 | ||
082 |
_a741.6 _bAMB |
||
100 |
_aAmbrose, Gavin _911966 |
||
245 | _aDesign Thinking for Visual Communication | ||
250 | _a2nd ed | ||
260 |
_bFairchild Books _c2015 _aLondon |
||
300 | _a192p | ||
440 |
_aBasics Design _915220 |
||
500 | _a1. Stages of Thinking Stage 1 - Define Stage 2 - Research Stage 3 - Ideate Stage 4 - Prototype Stage 5 - Select Stage 6 - Implement Stage 7 - Learn Industry View: NB Studio 2. Research Identifying Drivers Information Gathering Target Groups Samples and Feedback Industry View Tanner Christensen 3. Idea Generation Basic Design Directions Questions and Answers Themes of Thinking Inspiration and References Brainstorming Value Inclusion Sketching Industry View: Planning Unit 4. Refinement Thinking in Images Thinking in Signs Appropriation Humor Personification Visual Metaphors Modification Thinking in Words Type 'Faces' Thinking in Shapes Thinking in Color Thinking in Technology Industry View: Lavernia & Cienfuegos 5. Prototyping Developing Designs 'Types' of Prototype Vocabulary What to do If You Get Stuck Industry View: Second Story 6. Implementation Format Materials Finishing Media Scale Series/Continuity Industry View Design Is Play | ||
600 |
_aGraphic Arts - Decision Making _911967 |
||
600 |
_aDesign - Case Studies _911968 |
||
700 |
_aHarris, Paul _911969 |
||
942 |
_2ddc _cLB _k741.6 _mAMB |
||
999 |
_c105373 _d105373 |