000 01852nam a2200265Ia 4500
008 140223b1999 xxu||||| |||| 00| 0 eng d
020 _a9788178080383
_c0.00
082 _a006.6
_bFOL
100 _aFoley, James D.
245 _aComputer Graphics: Principles and Practice
250 _a2nd ed
260 _aNew York
_bAddison - Wesley Publishing Company
_c1999
300 _a1174p
500 _aIntroduction Programming in the Simple Raster Graphics Package (SRGP) Basic Raster Graphics Algorithms for Drawing 2D Primitives Graphics Hardware Geometrical Transformations Viewing in 3D Object Hierarchy and Simple PHIGS (SPHIGS) Input Devices, Interaction Techniques and Interaction Tasks Dialogue Design User Interface Software Representing Curves and Surfaces Solid Modeling Achromatic and Colored Light The Quest for Visual Realism Visible Surface Determination Illumination and Shading Image Manipulation and Storage Advanced Raster Graphics Architecture Advanced Geometric and Raster Algorithms Advanced Modeling Techniques Animation Appendix: Mathematics for Computer Graphics Bibliography Index
600 _aComputer Engineering
600 _aMechanical Engineering
700 _aDam, Andries, Van
700 _aHughes, John F.
700 _aFeiner, Steven K.
890 _aUSA
891 _aScience & Technology - Computers {QuickPic}
995 _AFOL
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_ZGeneral
995 _AFOL
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995 _AFOL
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999 _c29874
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