| 000 | 00738nam a2200193Ia 4500 | ||
|---|---|---|---|
| 008 | 140223b2006 xxu||||| |||| 00| 0 eng d | ||
| 020 |
_a9781403998972 _c0.00 |
||
| 082 |
_a658.827 _bNIC |
||
| 100 | _aNichols, Daivd | ||
| 245 | _aBrands and Gaming: The Computer Gaming Phenomenon and Its Impact on Brands | ||
| 260 |
_aNew York _bPalgrave Macmillan _c2006 |
||
| 300 | _a168p | ||
| 600 | _aBranding | ||
| 700 | _aRowley, Tom | ||
| 700 | _aFarrand, Tom | ||
| 700 | _aAvery, Matt | ||
| 890 | _aUSA | ||
| 995 |
_ANIC _B005590 _CS-N-S-N _D1887.19 _E0 _F049 _G92903 _H0 _I0.00 _J2516.25 25% _L20070222 _UC _W20070307 _XHimanshu Book Co. _ZGeneral |
||
| 999 |
_c57134 _d57134 |
||