000 01069nam a2200181Ia 4500
008 140223b2009 xxu||||| |||| 00| 0 eng d
020 _a9781422146576
_c0.00
082 _a303.4833
_bREE
100 _aReeves, Byron
245 _aTotal Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete
260 _aBoston
_bHarvard Business Review Press
_c2009
300 _a274p
500 _aIntroduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
600 _aTechnology - Philosophy
700 _aRead, J. Leighton
890 _aUSA
995 _AREE
_B009046
_CMGT-I.T
_D736.30
_E0
_F049
_GIN1009
_H0
_I0.00
_J995.00 26% N.B-N.B
_L20100205
_UC
_W20100210
_XKushal Books
_ZGeneral
999 _c78260
_d78260