000 03759nam a2200169Ia 4500
008 140223b2008 xxu||||| |||| 00| 0 eng d
020 _a1599049410
_c0.00
082 _a004
_bSUG
100 _aSugumaran, Vijayan
245 _aIntelligent Information Technologies: Concepts, Methodologies, Tools and Applications Vol. - III
260 _aHurshey USA
_bInformation Science Reference (IGI Global)
_c2008
300 _a1174p - 1785p + 17p
500 _aChapter 3.25. Particle Swarms: Optimization Based on Sociocognition Chapter 3.26. Computational Intelligence for Modelling and Control of Multi-Robot Systems Chapter 3.27. Wearable and Ubiquitous Video Data Management for Computational Augmentation of Human Memory Chapter 3.28. Ubiquitous Agent-Based Campus Information Providing System for Cellular Phones Chapter 3.29. Automated Object Detection and Tracking for Intelligent Visual Surveillance Based on Sensor Network Section 4. Utilization and Application Chapter 4.1. Decision Support Systems and their Application in Construction Chapter 4.2. Care2X in Medical Informatics Education Chapter 4.3. Virtual Reality Simulation in Human Applied Kinetics and Ergo Physiology Chapter 4.4. Environmental Variability and the Emergence of Meaning: Simulational Studies Across Imitation, Genetic Algorithms, and Neutral Networks Chapter 4.5. Extracting and Customizing Information Using Multi-Agents Chapter 4.6. Comparison of Ten Agent-Oriented Methodologies Chapter 4.7. Games and Simulations: A New Approach in Education? Chapter 4.8. A Fuzzy Logic-Based Approach for Supporting Decision-Making Process in B2C Electronic Commerce Transaction Chapter 4.9. Coordinating Agent Interactions Under Open Environments Chapter 4.10. The Application of Swarm Intelligence to Collective Robots Chapter 4.11. Cooperative AI Techniques for Stellar Spectra Classification: A Hybrid Strategy Chapter 4.12. Prediction of the Consistency of Concrete by Means of the Use of Artificial Neural Networks Chapter 4.13. Evaluation of a Fuzzy Ontology-Based Medical Information System Chapter 4.14. Applying Information Gathering Techniques in Business-to-Consumer and Web Scenarios Chapter 4.15. Financial Classification Using an Artificial Immune System Chapter 4.16. Engineering Information Modeling in Databases Chapter 4.17. Ant Colony Algorithms for Steiner Trees: An Application to Routing in Sensor Networks Chapter 4.18. Design Wind Speeds Using Fast Fourier Transform: A Case Study Chapter 4.19. Application of Fuzzy Logic to Fraud Detection Chapter 4.20. Structural Assessment of RC Constructions and Fuzzy Expert Systems Section 5. Organizational and Social Implications Chapter 5.1. The Goose, The Fly, and the Submarine Navigator: Interdiscipliarity in Artificial Cognition Research Chapter 5.2. Multi-Agent Systems as Computational Organizations: The Gaia Methodology Chapter 5.3. Virtual Organization Support through Electronic Institutions and Normative Multi-Agent Systems Chapter 5.4. Discursive Context-Aware Knowledge and Learning Management Systems Chapter 5.5. Using Emotional Intelligence in Personalized Adaptation Chapter 5.6. Social Coordination with Architecture for Ubiquitous Agents-CONSORTS Chapter 5.7. Artificial Intelligence Techniques in Medicine and Health Care Chapter 5.8. Artificial Neural Networks in Financial Trading Chapter 5.9. Virtual Communities and the Alignment of Web Ontologies Chapter 5.10. Customer Perceptions Toward Mobile Games Delivered via the Wireless Application Protocal
600 _aInformation Technology
890 _aUSA
995 _ASUG
_B006728
_CNVV-NVV
_D10070.55
_E0
_F049
_GIN514
_H0
_I0.00
_J14595 31%
_L20080122
_UC
_W20080208
_XKushal Books
_ZReference
999 _c81893
_d81893