Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete
Reeves, Byron
Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete - Boston Harvard Business Review Press 2009 - 274p
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
9781422146576 0.00
Technology - Philosophy
303.4833 / REE
Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete - Boston Harvard Business Review Press 2009 - 274p
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
9781422146576 0.00
Technology - Philosophy
303.4833 / REE