Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete (Record no. 78260)
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000 -LEADER | |
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fixed length control field | 01069nam a2200181Ia 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 140223b2009 xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781422146576 |
Terms of availability | 0.00 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 303.4833 |
Item number | REE |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Reeves, Byron |
245 ## - TITLE STATEMENT | |
Title | Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Boston |
Name of publisher, distributor, etc. | Harvard Business Review Press |
Date of publication, distribution, etc. | 2009 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 274p |
500 ## - GENERAL NOTE | |
General note | Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change. |
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME | |
Personal name | Technology - Philosophy |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Read, J. Leighton |
890 ## - | |
-- | USA |
995 ## - RECOMMENDATION 995 [LOCAL, UNIMARC FRANCE] | |
-- | REE |
-- | 009046 |
-- | MGT-I.T |
-- | 736.30 |
-- | 0 |
-- | 049 |
-- | IN1009 |
-- | 0 |
-- | 0.00 |
-- | 995.00 26% N.B-N.B |
-- | 20100205 |
-- | C |
-- | 20100210 |
-- | Kushal Books |
-- | General |
No items available.