Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete (Record no. 78260)

MARC details
000 -LEADER
fixed length control field 01069nam a2200181Ia 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140223b2009 xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781422146576
Terms of availability 0.00
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 303.4833
Item number REE
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Reeves, Byron
245 ## - TITLE STATEMENT
Title Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Boston
Name of publisher, distributor, etc. Harvard Business Review Press
Date of publication, distribution, etc. 2009
300 ## - PHYSICAL DESCRIPTION
Extent 274p
500 ## - GENERAL NOTE
General note Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
Personal name Technology - Philosophy
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Read, J. Leighton
890 ## -
-- USA
995 ## - RECOMMENDATION 995 [LOCAL, UNIMARC FRANCE]
-- REE
-- 009046
-- MGT-I.T
-- 736.30
-- 0
-- 049
-- IN1009
-- 0
-- 0.00
-- 995.00 26% N.B-N.B
-- 20100205
-- C
-- 20100210
-- Kushal Books
-- General

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