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Ubiquitous Computing: Design, Implementation and Usability

By: Contributor(s): Material type: TextTextPublication details: Hurshey USA Information Science Reference (IGI Global) 2008Description: 373pISBN:
  • 9781599046938
Subject(s): DDC classification:
  • 004 THE
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Item type Current library Item location Collection Call number Status Date due Barcode Item holds
Reference Book Reference Book NIMA Knowledge Centre 7th Floor Silence Zone Reference 004 THE (Browse shelf(Opens below)) Not For Loan M0024845
Total holds: 0

Section I. : Introduction to Ubiquitous Computing and Related Works Chapter I: Ubiquitous Computing: History, Development and Future Scenarios Chapter II: Pervasive Computing: What is it Anyway? Section II : New User Issues Chapter III : Convergence Broadcast and Telecommunication Services: What are Real Users' Needs? Chapter IV : Warranting High Perceived Quality of Experience (PQoE) in Pervasive Interactive Multimedia Systems Chapter V: Interacting with Interaction Histories in a History-Enriched Environment Chapter VI : A User Acceptance Study on a Plant Mixed Reality System for Primary School Children Chapter VII: Human-Based Models for Ambient Intelligence Environments Section III: New Supporting Technological Issues Chapter VIII: Wireless Technologies for Mobile Computing Chapter IX: Context Sensitive Mobile Services Chapter X: Wireless Ad Hoc Networks: Design Principles and Low Power Operation Chapter XI: TeleTables and Window Seat: Bilocative Furniture Interfaces Chapter XII : Using Multimedia and Virtual Reality for Web-Based Collaborative Learning on Multiple Platforms Chapter XIII: Leveraging Pervasive and Ubiquitous Service Computing Section IV : New Usability Engineering Approaches Chapter XIV : A Roadmap of Software Engineering for Ubiquitous Computing Systems Chapter XV: When Ubiquitous Computing Meets Experience Design: Identifying Challenges for Design and Evaluation Chapter XVI: Building Applications to Establish Location Awareness: New Approaches to the Design, Implementation and Evaluation of Mobile and Ubiquitous Interfaces Chapter XVII: Interactive Tables: Requirements, Design, Recommendations and Implementation Chapter XVIII : A Case Study of Icon-Scenario Based Animated Menu's Concept Development Chapter XIX: Formalising Patterns for the User Requirements Notation

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