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Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete

By: Contributor(s): Material type: TextTextPublication details: Boston Harvard Business Review Press 2009Description: 274pISBN:
  • 9781422146576
Subject(s): DDC classification:
  • 303.4833 REE
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Holdings
Item type Current library Item location Collection Call number Status Date due Barcode Item holds
Book Book NIMA Knowledge Centre 9th Floor Reading Zone General 303.4833 REE (Browse shelf(Opens below)) Available M0026285
Total holds: 0

Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.

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