Total Engagement: Using Game and Virtual Worlds to Change the Way People Work and Business Compete
Material type:
- 9781422146576
- 303.4833 REE
Item type | Current library | Item location | Collection | Call number | Status | Date due | Barcode | Item holds | |
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NIMA Knowledge Centre | 9th Floor Reading Zone | General | 303.4833 REE (Browse shelf(Opens below)) | Available | M0026285 |
Total holds: 0
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
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